Sunday, September 24, 2017

I'll Pick A Table Over 4/0 Any Day.


"Hey A.J. Can I get a hand moving this table?"

I always thought being the On-Set Dresser* sucked since you're essentially moving around furniture all day and then restoring everything back down to the smallest detail, all while navigating around 50+ crew members who do nothing but set lights, stands and dollys in your way and fuck around with your set dressing when you're not looking. So when our On-Set Dresser made a simple request, I was happy to oblige. After all, he's been pretty cool with all of us sitting on the furniture all the time and the least I can do is help move it once in a while.

So on the count of three, I helped him move the dining room table to the other side of the room and out of everyone's way. Then I thought nothing of it.

...Until the next day.

"How's your back doing?" he asked me.

"What?"

"How's your back doing? From lifting the table the other day?"

"...It's fine. Thanks. Why do you ask?"

"Well, because it's a pretty heavy table. Afterwards, I regretted asking you to help me. That thing's so heavy and awkward. I should've asked someone else."

"It was awkward, yes. There's no good place to grab on that thing. But heavy, no. The weight was fine. But thanks for checking up on me."

"So, it wasn't too heavy for you?"

"Friend, let me tell you about this thing we have called 4/0..."




*For those of you who don't know, Set Dressers usually come in shortly after a set is built and before we come in to shoot it, and "dress the set" (move in the furniture, put curtains on the windows, drop in floor/table/desk/hanging lamps, pictures on the walls, stuff on the desk, thing in the cabinets, etc). The On-Set Dresser is the one that stays with the shooting crew to move that all around as needed (ie: "Move the desk out so we can put a camera in that corner," or, "Do we have moving boxes or something to hide that cable in the corner?") and then has to painstakingly restore it all to keep continuity. 
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 United States License .